00 Luke Escobar x Vueltta — 01 Stephan Duquesnoy — 02 V4W.ENKO
03 Hannes Hummel — 04 Mellowmann — 05 Melody Owen — 06 Linda Loh — 07 warrragwag
08 Martínez Siesta — 09 Mango — 10 MickRenders — 11 Michelle Brown — 12 Dev Harlan — 13 Nyankee
14 Lejin Fan — 15 Tripura — 16 Dan Anthony Kelly — 17 Alex Adkinson — 18 CK Bubbles — 19 Leah Smithson
20 Mattia Cuttini — 21 Morteza — 22 Micah Alhadeff — 23 Hyperdavy — 24 OgiWorlds
25 krush — 26 Jikke Lesterhuis — 27 Alphacoded — 28 Rebecca Rose — 29 Low Poly Models
30 OgiWorlds(2) — 31 Fractilians — 32 bunnybreaker — 33 Edifice
Jump to MESH in Decentraland (52, 62)
THE ENVIRONMENT

00
00. Luke Escobar x Vueltta
The MESH environment is a collaboration between architect Luke Escobar and metaverse art collective Vueltta.
Luke is a US based designer who explores how traditional architectural design thinking can improve space and experience in Decentraland. Constantly looking for real world metaverse applications, Luke is interested in how architecture firms can use the emerging medium as a design and presentation tool. In Decentraland, Luke’s 3D work focuses on minimalist forms, intentional details, smooth user experience, and the exploration of subtle surrealism via code and form.
Environment for MESH Edition 1.0
Vueltta’s brief to Luke was an environment based on the paintings of Ike Taiga, a Japanese Edo period artist born exactly 300 years ago. Vueltta artist Bay Backner trained an AI algorithm on Taiga’s work to produce the moving screens, which Luke then used as a starting point to create a his immersive, dream-like space.
Graphic design is by Vueltta’s Adrián Martínez, AI soundscape by Backner, architecture by Escobar.
decentraland (52, 62)
@eellillee
@vueltta
vueltta.com
COURTYARD 01

01
01. Stephan Duquesnoy
Stephan Duqesnoy’s work combines romantic aesthetics with hints of classical sentiment and melancholy. Stephan blends custom-made procedural tools and traditional craftsmanship in his practice. His compositional elements and work philosophy are heavily inspired by the Pre-Raphaelite painters.
Pre-highpolyists
Inspired by the mythological Threads of Fate, Stephan’s MESH cube “Pre-highpolyists” explores the concepts of faith and destiny within the digital worlds we create for ourselves. As we are slowly moving more of our lives into a digital construct we have to ask ourselves if our experiences are our own, or if our path is weaved by the designers that we trust for content.
The cube shows the fragility of the digital construct, by breaking apart in a multitude of intertwining threads. Within breaking weave the viewer discovers three faces that represent the paradoxical nature between our personal identity, and the constructed reality we experience in the digital space.
decentraland (54, 58)
stephanduq.com
@stephanduq

02
02. V4W.ENKO
V4W.ENKO is the pseudonym of Evgeniy Vaschenko, a Ukrainian artist working in the fields of live electronics, installation, sculpture, sound art and video art. His work is realised by manipulating self-programmed algorithms in real-time.
Evgeniy has participated and performed at a number of media festivals, such as FIBER, Ars Electronica, CynetArt, Mutek, Kvitnu, NextSound and others. He has released works on labels like Kvitnu, Electroton, Nexsound, JNN, FRAMED. Since 2011, he has run a label – the FF’Space, which is dedicated to algorithmic and abstract approaches in the arts of sound, visuals, design and micro-software development.
SPACE MODULES
“SPACE MODULES” is planned as an open space for parametric architecture design modules turned with its complicity of form to the abstract digital art piece. The forms are parametrically generated as procedure art and are backed into a collection of meshes contained in square modules.
(54, 57)
linktr.ee/v4w.enko
@v4w_enko

03
03. Hannes Hummel
Hannes Hummel is an artist and designer based in Germany who explores the connection between contemporary technologies and traditional design practices. His work often draws inspiration from historical art movements, reimagined through the digital medium.
Hummel’s recent digital artworks focus on the complexity of organic structures – symmetry, tessellations, and patterns within patterns, thereby reinterpreting nature through a digital lens. His works have been exhibited in galleries worldwide and have received critical acclaim for their innovative approach and attention to detail.
Idle Hands
In stillness they lie, hands serene, A canvas waiting, untouched, unseen. Amidst the hush, a tale untold, Idle hands, the stories they hold.
Black paint strokes dance upon their skin, Capturing essence, a world within. With each stroke, a universe unfolds, Visions painted, stories untold. From depths of silence, masterpieces arise, Born of idle hands, where the beauty lies.
(54, 56)
hanneshummel.art
@hanneshummel

04
04. Mellowmann
Splitting his artistic endeavours between Berlin and Seoul, Mellowmann stands as a renowned figure in 3D, AI interactivity, and music. His signature style bursts with an orchestrated chaos of vibrant colors, serving as a playful tribute to the universal ‘inner child’ within us all.
Marvellous Meowies Wonderland
“Marvellous Meowies Wonderland” is Mellowmann’s vibrant fusion of AI, 3D artistry, and the 90s. His intention is to create a cybernetic dreamscape, where pixelated cats traverse the surreal planes.
(54, 55)
mellowmann.eth.co
@WZwieback

05
05. Melody Owen aka Pearl Hyacinth
Melody Owen’s work spans multiple disciplines and mediums, including hand-cut and digital
collage, curation, video, photography, 3D building in and for VR, and site-specific installation. She is currently working in multiple virtual worlds as Pearl Hyacinth, and has been involved with the cleanNFT community since March 2021.
Melody’s interests centre around the intersection of technology, the environment, and zoosemiotics. She is particularly concerned with the rapid destruction of the environment and how animals are often overlooked as subjective beings with their own embodied languages and perceptions of reality. She hopes that recent developments in technology, especially virtual worlds and AI, will provide an opportunity to challenge normalized assumptions about “reality” and our place in the natural world.
The Volume of Language: FOXP2 AI
Pearl Hyacinth’s cube is filled with AI generations created from prompting animal and bird song sound waveform as architecture (which is Pearl’s thesis project), transformed into 3D digital objects. Pearl is also building other galleries and installations with 3D representations of Australian bird song voices as spheres and sound waveform architecture in other parts of the metaverse including; MONA, Voxels, New Art City, Hubs, and Hyperfy.
Info on sound:
Nari Sahukar – Dawn chorus recorded in Niagara Park, Australia
(54, 55)
melodyowen.net
@thistlepress

06
06. Linda Loh
Linda Loh is a visual artist working between NYC and Melbourne, Australia. Her multimedia works navigate the elusive form and materiality of digital space with transformed sources of light. In 2012 she received a BFA (Expanded Studio Practice) from RMIT University, Australia. She has had solo and group exhibitions around Australia and in the USA, with works curated into projection festivals, billboard projects, online events, screenings and art galleries.
Linda has undertaken artist residencies around the world, including NARS in NYC, in 2018. In 2021 she completed an MFA in Computer Arts, at the School of Visual Arts in NYC. Her work has since been included in international online projects, galleries and public screenings. In 2022 she was involved in an innovative curatorial project resulting in an exhibition at Untitled Miami.
Crack
Inspired by a photo of a long crack in the concrete floor of a modernist Brooklyn industrial building, and modelled in virtual reality with the gesture of the human hand/body, this wiggly form imposes its presence in the space from the floor to overhead. Its dense textural colours are in opposition to those of the iridescent-inspired environment. Along with the general lack of luminosity it is almost a jarring anti-aesthetic, announcing clearly, “not a white cube”.
This work marks a moment in the confluence of experiments with textures, materials, game engine software, virtual reality, 3D software, photography, sculpture, physical space (NYC), distant space, bodily space and non-space. It’s a piece of gestural fun inviting a walk past, through and above.
(54, 54)
lindaloh.com
@__lindaloh__

07
07. warrragwag
Web3.0 artist warrragwag has a background in architecture and interiors that spans back to the late-1990s. Throughout his career, he has engaged various roles, ranging from CAD drafter to 3D visualizer and designer. Born and raised in the Philippines, his deep-rooted passion for hand drawing has always fueled his enduring aspiration to become an artist.
In March 2020, warrragwag fortuitously stumbled upon HicEtNunc, a platform on the Tezos blockchain, and commenced his artistic ventures within this innovative space. In July of that year he was accepted to the esteemed Vertical Crypto Art Residency and has remained an active cryptoartist ever since. Presently, warrragwag’s creations blend the realms of 3D, AI, and metaverse spaces. With an unwavering commitment to his artistic vision, he ardently upholds his mantra: “Make architecture weird again.”
Brutal Cubes
Within “Brutal Cubes”, a collection of diverse cubes occupies the space, seemingly moving in a random fashion. These cubes squish, shift, and rotate, evoking an appearance of both chaos and occasional elegance. Each cube is wrapped in a unique finish, thanks to generative AI, while remaining in harmony with the overall ensemble.
Visitors are invited to explore this captivating formation, wandering amidst the dynamic interplay of the cubes. To enhance the experience, carefully positioned ramps, stairs, or platforms allow visitors to access different heights, affording unique vantage points to observe the ever-changing composition.
(54, 52)
linktr.ee/warrragwag
@jvlive_H

08
08. Martínez Siesta
Martínez Siesta is a visual artist with a background in product and graphic design and art direction. With an artistic and conceptual approach, Martínez Siesta’s multidisciplinary practice has garnered recognition and awards.
As a photographer, Martínez Siesta’s work reveals the inherent beauty in everyday scenes, inviting viewers to appreciate the often overlooked moments of ordinary life. Through a keen eye for composition and a deep understanding of aesthetics, his artistry transcends boundaries, creating a visual narrative that resonates with audiences and challenges conventional perspectives.
A WHITE WALL IS NOT
“A WHITE WALL IS NOT” unfolds the artist’s extensive exploration of the profound interplay between color, light, and time. The installation emerged from a laborious archive of photographs, which capture the same white wall as it undergoes a kaleidoscope of transformations, contingent upon the day, hour, and season. Martínez Siesta dedicated countless hours to meticulously documenting the wall’s metamorphosis, resulting in a remarkable collection of images. Through this installation, Siesta invites us to embrace an immersive experience – to wander along the tunnel of time and witness the ever-changing spirit of the white wall, provoking introspection on the fluidity of our own existence.
(53, 52)
instagram.com/martinezsiesta
@martinezsiesta

09
09. Mango
Mango is an experimental artist who seeks to express himself freely at all times. “I am for art the same thing that happened in the Sahara in 1979”.
333Mujer
333Mujer is in installation in which the cube itself is the piece that completes the work. Delicacy and weakness are enclosed within massive freedom. Giant feelings are enclosed within themselves
(52, 53)
foundation.app/@0xMangob
@0xMangoB

10
10. MickRenders
MickRenders is a digital artist from Southern California known for his unique blend of modern technology and retro game aesthetics in his abstract, low res, and 3D art. His passion for creating digital art began at a young age, and he has honed his skills over the years to get where he is today, and feels that he cannot ever stop learning enough, and that by combining technology and art the possibilities are endless.
Strokes of once what was
In “Strokes of once what was” MickRenders uses novel methods of digital sculpting in VR and in Nomad Sculpt with a subtractive sculpting methodology that he developed. The work explores novel low poly, future forms and sculptures.
(52, 54)
mickrenders.xyz
@mickrenders

11
11. Michelle Brown aka @thebadlament
Michelle Brown (@thebadlament) is an Australian based new media artist exploring the intersection between technology and art, creating interactive installations, AR and VR experiences, public artworks and experimenting using blockchain.
Michelle’s work is heavily influenced by the rapidly evolving nature of technology, and she is constantly experimenting with new tools and techniques to create immersive, multi-sensory experiences that challenge traditional notions of art and audience participation.
Michelle has exhibited work internationally and around Australia, most recently launching the interactive VR project Floodplains XYZ in Paris, and her work has been featured at Sundance Film Festival, SXSW, Museum of Other Realities, Cannes XR.
Memphis Revisited
“Memphis Revisited” is inspired by the Memphis design aesthetic, the postmodern design movement from the 1980s. In collaboration with AI, the work features a range of textures generated, curated and experimented with by the artist to create a gallery of 3D shapes.
The centerpiece of the exhibition is the colorful room design, meticulously crafted with a combination of 3D shapes and geometric patterns. Every element within the space is thoughtfully chosen to evoke a sense of whimsy and creativity, reminiscent of the bold and energetic spirit of Memphis design.
(52, 55)
thebadlament.com
@thebadlament

12
12. Dev Harlan
Dev Harlan works in sculpture, installation and digital media. His work explores a range of themes including landscape, anthropogenic change, posthumanism and technological consumption. Dev has exhibited in the US and internationally and has permanent commissions with corporate and private collectors.
Dev is a 2020 NYFA Fellowship Finalist in Digital Media Arts and winner of the 2022 Mozaik Artist Grant. Solo exhibitions include Christopher Henry Gallery (NY) and Gallery Madison Park (NY). Group shows include “Noor” at the Sharjah Art Museum, the New Museum’s “Ideas City” NY and the Singapore Light Art Festival. Dev has been an artist in residence at the Frank Lloyd Wright School Of Architecture and the SVA Sculpture / New Media Residency.
Crash / Sites
The main work featured in Dev’s cube “Crash / Sites” is Gale Crater with Copper Mine, a speculative model which sites Bingham Copper Mine on the surface of Mars. The famed Utah strip mine is the largest human excavation in the world and the site of one of Robert Smithson’s proposed land interventions. The Martian site, Gale Crater, is still being explored by NASA’s Curiosity Rover.
Thematically the exhibit reflects on the nascent traces of anthropogenic influence throughout the solar system while connecting to the dense, messy and complicated effects of the late Capitalocene. The work urges us to consider the deleterious effects of anthropogenic change and radical land use beyond Earth.
(52, 56)
devharlan.com
@devharlan

13
13. Nyankee
Nyankee/Shiori Kawana is a manga artist and digital artist from Japan. Her manga series “Fade Away Bunny” has ranked #1 in LINE Manga magazine’s independent dark side/underground genre category. It has been translated in English and Chinese, and published through manga platforms globally.
Nyankee’s intention is to create art to raise awareness for mental health illness. Fade Away Bunny is about a bunny, Suutan, who suffers from mental health conditions including depression, insomnia, self-harm and OCD. The Fade Away Bunny NFT series was released in 2021 and sold out. After starting Decentraland in 2021, Nyankee expanded the Fade Away Bunny creative field into 3D and web3 wearable design, buildings and installation art.
Fade Away Bunny Bread
In Nyankee’s cube for MESH, Suutan the bunny has turned into bread. The bread looks cute and tasty but if you look carefully, you’ll notice that Suutan is suffering from Selective Eating Disorder as in her comic. She has only eaten her favorite “Caramel bread” every day for many years. Decorations inside the cube are those of a lovely small bakery, but Nyankee’s message towards greater eating disorder awareness is woven throughout.
(52, 57)
nyankeedcl.com
@nyankeedcl

14
14. Lejin Fan
Lejin Fan (jin/范乐今) is an experimental visual artist and creative who revisits memories and cultures, blends physical and virtual worlds, and chases time with pixels. She manipulates the digital world and recreates found objects and self-images through photography, video, and video game. She was born and raised in Xiamen, China, and is currently based in Los Angeles and New York.
jin’s trilogy: air
“jin’s trilogy: air” is developed from the artist’s previous photography series “jin’s trilogy”. The artist manipulates her avatar to be an in-between of cell form and pixels through the massive use of self-imagery and digital post-production. In “jin’s trilogy: air”, The experiencer can travel through the low-poly shells of the artist’s body and use the body shells as their playground in an immersive space.
The installation examines the themes of self and avatar, time and experimentation, physical and virtual, and culture and reinvention. Jin intends to show her appreciation of how unintentionally and organically beautiful the glitches and meshes of a physical body could be. She also questions whether real life and media have now become a united whole.
(52, 58)
lejinfan.com
COURTYARD 02

15
15. Tripura
Tripura (Maria Agureeva) is a Los Angeles based artist. She works with 3d motion graphics, video. Her works are inspired by the relationship between the global human body and the body of nature in the future, new forms of life, chimeras, boundless bodies, and interpretations of Love.
Tripura’s works have been featured on a digital billboard in Tokyo, Japan, were represented in Digital art month in Paris 2022, and have been shown in several recent exhibitions: Women of the world, Nowhere gallery, New York, The USA; Plexus project, New York, The USA; Superchief selects VOL.1 collection; Los Angeles, The USA; CADAF digital art fair 2022, New York, The USA, Ipercubo gallery, Milan, Italy.
Tripura is a winner of the prize from Ruinart Art Patronat (2019) and TRUST FOR MUTUAL UNDERSTANDING (2018), a nominee of the Kandinsky Prize (2013).
Warm Currents
What if time is not linear? Maybe you exist simultaneously in several realities, and in each of them you are an unexpected assembly of your various possibilities. What if reality is a stream in which you are a chimera rushing towards the infinite light, striving to become like the creator who made you, but out of ignorance and laziness you choose to get carried along in the warm currents, simply floating through reality?
“Warm Currents” is an multi-layered immersive audio-visual installation that seeks to engage and transport viewers to a multi-layered reality. This installation is a collaboration between Tripura and musician Lo.Sai.
decentraland (52, 65)
linktr.ee/tripura_maha
@Tripura_Maha

16
16. Dan Anthony Kelly
Dan Anthony Kelly is an American multidisciplinary artist currently based in Spain. His lo-fi animations and digital sculptures are a reflection of his surroundings and life-experiences. Improvisation plays an important role in his work, which runs the gamut of heartwarming to stomach churning.
FREE YarD ART
Is that trash? No, that would look good in the corner of the garden. “FREE YarD ART” is a series of low-poly sculptures that are sold for a pittance. The digital art is available for primary sales for the duration that the object went unclaimed in the “real world.” This project is an exercise in the economic use of photos, polygons and time. Each piece is modeled with a few photos as reference – then projection mapped onto the polygons of the 3D model.
(52, 66)
dan-kelly.com
@dananthonykelly

17
17. Alex Adkinson
Alex Adkinson is an interdisciplinary artist working across sculptural and digital medias with a conceptual focus on the relationships of technology, culture, power, and ecology. Adkinson manages the digital media fabrication lab and is an adjunct instructor of digital, 3D, and contemporary art foundations at Florida State University.
Adkinson is also researcher for iDigBio through the biological sciences department, where he is advancing techniques for the digital, 3D archival of living plant specimen, and the use of immersive medias in science education. Adkinson received his MFA in studio art from Florida State University in 2022.
For MESH, Alex has collaborated with Alex Leeds, a musician and programmer living in Chicago, Il. Leeds is also a developer and researcher with iDigbio and plays bass for the band Slow Pulp, recently signed to Anti Records.
Eagerness to Reach Those Lush Hills
The waters of the swamp contain an essence that permeates the soft boundaries of the bodies that traverse them. Microbes and fungi colonize the flesh and turn it over in their image. Remaking the body anew, a vessel. A baptism through infection. The towers above beckon towards our heavenly ends. The dream of a direct communion, a perfect language, that spreads like a slime mold. While (true) captures and contains these forces as low-poly renders, pixelated video, and clever code. Where the image fails, a gap opens, and there is a bleed between faith and function.
(52, 57)
alexadkinson.net
@alexadkinson

18
18. CKBubbles
CKBubbles is a creative director and avant-garde nail artist based out of New York. Their experiential work centres around nail art, for digits IRL and in XR. They are an established creator and community builder across metaverses including Decentraland and Hyperfy.
CK believes that the world of nail art is expanding. That by bringing new, intricate ways to experience a this ancient physical art form, they can allow us to explore the world at our fingertips and change our nail reality.
The Waters of Lilaca
Lilaca, a distant planet in the HD1 universe, is an entire planet deep below mythical sea waters. Neon fireflies and water butterflies float all around you as you explore this lush underwater fantasy. Venturing further in the darkest trenches, you find the Waters of Lilaca Nail Art set.
This experience brings to life the NFT AR Nail Art made in collaboration with CKBubbles x Ruda Lee for DressX. The AR set is based on an IRL Nail Art set by CK, that also has a DCL Nail Art wearable, and unlocks future drops from CK.
(52, 68)
ckbubbles.com
@iamckbubbles

19
19. Leah Smithson
Leah Smithson is a Los Angeles-based artist and director of CLSS Studio. She explores the human condition using both traditional mediums, like paint, murals, and ceramic sculptures, and new media, such as 3D animation, video installations, and extended realities. Her portraits mirror emotional states or frames of mind, rather than the likeness of a person.
Leah has exhibited throughout the United States and abroad, including the award-winning outdoor digital art exhibition Luminex. She has collaborated with brands and tech giants, such as Apple, on public art installations. She has also been interviewed and her artwork has been mentioned in many TV and print publications, including the Los Angeles Times.
Soft Oblique Horizons
Uncertainty is a universal human experience. It can be a source of anxiety and frustration, but it can also be a catalyst for creativity and growth. “Soft Oblique Horizons” explores the theme of uncertainty through unexpected pathways, kinetic sculpture, and love letters in the form of videos, and GIFs. The work challenges us to see the world in new ways and to open ourselves up to new possibilities. In a world that is increasingly uncertain, this exhibition is a reminder that we can find beauty and meaning in the unknown.
leahsmithson.com
@leahsmithsonart

20
20. Mattia Cuttini
Mattia Cuttini is an Italian artist whose practice blends graphic design with blockchain technology. He started in 1999 with design, created a project in Kickstarter in 2017, and started with CryptoArt in 2018.
Cuttini’s interdisciplinary practice includes music and performance art. He uses artificial intelligence to mold the artificial into the natural, and vice versa. His work has been featured on various platforms like SuperRare, KnownOrigin, Async Art and Medium. Cuttini works and lives in Italy.
Distanced Cube
“Distanced Cube” uses artworks that Mattia has created with paper (and AI in a second moment), in an installation which compresses and decompresses the material. These actions are similar to our compression and decompression of freedom, as happened during the Covid Pandemic. Part of Mattia’s ongoing series of artworks “Distanced Objects”.
linktr.ee/mattiacprodukt
@mattiac

21
21. Morteeeza
Morteeeza is visual artist from Tehran, Iran, whose work delves into the intricacies of the human experience. He is a self-taught computer artist with a background in electronics and photography.
Morteeeza’s art incorporates a variety of mediums, including 3D / AR , and A.i to create immersive and thought-provoking experiences. By blurring the boundaries between the natural and digital worlds, Morteza’s work invites viewers to contemplate their place in the world and explore the interconnectedness of all things. His art reflects his ongoing exploration of life’s mysteries, capturing the wonder and complexity of existence.
BLINDNESS
Morteeeza merges two of his ongoing projects within this cube. The initial project, “Anatomy of Pain,” encompasses 3D models that can be utilized within metaverse environments, with the objective of conveying the essence and concept of the project to the audience. The second project is an interactive installation named “BLINDNESS,” brought to life by leveraging the capabilities offered by Decentraland.
rall ensemble.
morteeeza.com
@Mortezaaa_

22
22. Micah Alhadeff
Micah Alhadeff is a digital artist whose work uses 3D programming and glitch processing techniques to explore the digital body, 3D fashion, and the limits of fantasy. His work has been featured most recently in Sotheby’s “Glitch: Beyond Binary” auction of NFT Glitch Art, where he sold the first ever GLB auctioned by Sotheby’s in history.
Micah’s work has also been shown in digital exhibitions such as: “Can’t Touch It!” curated by @KikaNikolela and @QuirarteOrnelas for the 2022 @1of1xtz event, NOT GLI.TC/H Festival 2023 in Chicago, FU:BAR Glitch Art Festival 2022 in Zagreb, Croatia, as well as NFT.NYC’s Tezos Summit 2023 representing Objkt.com. He is currently an MFA candidate in Electronic Integrated Arts at Alfred University in New York. He holds a BA in Art History and a BFA in Graphic Design from Colorado State University.
The Glitch Haven
“The Glitch Haven” is a temple located deep underground where analog dancers worship their glitch deities. By oscillating and gyrating,
these devotees hope to generate more glitch to power their pixelated psyches. The Glitch Haven combines 3D modeling with analog video feedback – two aspects of my work that frequently intersect with one another.
linktr.ee/micah_alhadeff
@Micah_Alhadeff

23
23. Hyperdavy
Hyperdavy is a Paris-based French artist. With a master’s degree in mixed arts and video from Beaux-arts d’Angoulême and Poitiers, he embarked on a career that initially involved working on TV commercials, graphics, and special effects.
In 2022, Hyperdavy ventured into the crypto art scene, recognizing it as an opportunity to explore hybrid creations that blend 3D sculptures, animations, and sound design. His innovative approach resulted in the development of playful NFTs with a distinct pop art influence.
Currently, Hyperdavy is actively engaged in creating physical sculptures and artistic devices inspired by his recent NFT creations. By seamlessly merging digital and physical mediums, he aims to bridge the gap between virtual and tangible art forms.”
Hyper Vanity
The term “vanitas” originates from Latin, meaning emptiness, unreality, deception, or frivolity. Vanitas paintings traditionally feature objects symbolizing human pursuits such as wealth, pleasure, and power, juxtaposed with elements representing fragility, the passage of time, decay, and mortality. Intrigued by this theme for many years, Hyperdavy presents a 3D installation exploring the Vanitas motif. Without moralizing, the artist aims to delve into the resonance between “”Vanitas”” and the concerns and dynamics of the crypto-sphere.
linktr.ee/hyperdavy
@hyperdavy

24
24. OgiWorlds
OgiWorlds is an artist, an animator, a designer – a world creator. Using the technology of VR he’s creating new worlds and meta-realities. Based in the UK but living in the metaverse, OgiWorlds’ creative practice strives to explore newfound horizons which VR brings to us, expanding our collective conscious through new beacons of imagination.
‘apeire synthesis’ (Infinite Assemblage)
“Enveloped in perpetual motion, the centrepiece of this installation is an awe-inspiring geometrical object adorning a rotating plinth. The interplay of luminous techno skin and flowing metallic sheaths imbues this creation with an otherworldly allure, forming a visual tapestry of ethereal and hypnotic constructs.
As spectators embark on a sensory journey, traversing the immersive space of the installation, their gaze ascends to witness a celestial dance. The perpetual motion extends to the intricately shifting ceiling, where an industrial beam scans the room, orchestrating a harmonious symphony.
This mesmerising choreography, akin to the threads of fate, elucidates the interconnectedness of existence. It beckons the audience to ponder the multifaceted nature of creation, while illuminating the ever-evolving digital landscape that shapes our lives. Embracing the convergence of aesthetics and technology, it invites us to pack and repack our identities through objects to fit within the ever-shifting digital realm.” – OgiWorlds
lynkfire.com/OgiWorlds
@OgiWorlds

25
25. Krush
Krush grew up in a diverse environment shaped by immigrant parents, which he believes allowed him to embrace the myriad perspectives and innovative approaches to life. As an artist, he draws inspiration from death, recognizing it as the gateway to unraveling the profound mysteries of the universe.
Krush works to encapsulate the essence of the natural world, with all its intricate complexities. He seeks to convey the captivating wonder and awe that he finds in the exploration of death—the sole guarantee in life.
Whether utilizing traditional mediums or embracing cutting-edge technology, Krush aims to produce art that is both visually stunning and intellectually stimulating. He believes in the transformative power of art, and feels privileged to contribute to this vibrant and ever-evolving community of artists.
Krush 3D
Death, often seen as somber and unsettling, possesses an enigmatic allure that calls for exploration. Glitches, reminiscent of digital flaws and distortions, symbolize the delicate boundary between life and death. These glitches serve as a visual language, conveying the ephemeral and transient nature of existence.
Immersed in this 3D glitch environment, viewers confront their own mortality, challenging preconceived notions and inspiring introspection.
linktr.ee/artofkrush
@krushnfts

26
26. Jikke Lesterhuis
Jike Lesterhuis is a multidisciplinary artist based in Amsterdam. She works with different media such as animation, field recordings & sound design, drawings, poetry, and sculptures, that come together installations.
A central theme that recurs in Jikke’s work is her deep-rooted fascination for movement and a reference to man’s relationship with nature. Jikke is obsessed with the absurd; the fundamental disharmony between our search for meaning and the meaninglessness of the universe. Therefore, she believes in questions rather than answers.
With curiosity, experimentation, and fantasy at the helm of her art practice, Jikke tries to find her way through the absurd and disclose different elements, political, social or cultural, that could be held responsible for the creation of our worldview.
Wind Dwellers
Wind Dwellers is an explorative crossed media installation, oscillating between different worlds; the physical and digital domain, nature and culture, macrocosm and the microcosm, man and the universe. It explores the sensory capacity of the wind, that can be perceived by our bodies in multiple ways. The work questions the extent to which humans can identify with the environment around us and what effect this has on our behavior and our feelings of responsibility towards the planet and the challenges it faces. The landscape of the animation is based on topographic data of the mountains in Stöðvarfjörður, released by NASA Earth Observations (NEO). This data is converted into a 3D model, to create a realistic-looking landscape. The mountains are covered in a skin-like texture, made of scans from seaweeds (a material that closely resembles human skin) found on the shores of the fjord.
jikkelesterhuis.nl
@jikkelesterhuis

27
27. ALPHACODED
ALPHACODED is a Motion Designer and CG Artist known for his visually stunning animations and immersive digital experiences. With a relentless passion for visual storytelling, he pushes the boundaries of animation.
ALPHACODED’s works embrace new techniques and technologies with the intention of provoking creative and technological progress. They have been exhibited globally, in locations such as New York City and Beijing.
A Portal to Another World
Stepping through its threshold transports one to a realm untouched. Step into this digital sanctuary where pixels and dreams intertwine, and embark on a mesmerizing journey beyond the boundaries of reality.
linktr.ee/alphacoded
@alphac0ded

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28. Rebecca Rose
Rebecca Rose is an award winning artist exploring various collage methods including analog, digital, sculptural, holographic, and immersive collage. Her 20 year body of collage work has received grants co-sponsored by the Robert Rauschenberg Foundation, Andy Warhol Foundation, Andrew Mellon Foundation, Willem De Kooning Foundation, Joan Mitchell Foundation & Bloomberg Philanthropic.
Rebecca holds a BFA and was an artist in residence for collage at Ox-bow/SAIC and The Joan Mitchell Foundation. Past exhibitions include The Whitney Museum, Art Basel Miami Beach, & The Museum fur Kunst und Gewerbe.
Man Upon Man
They called for war at the rise of the sun, a reflection of history repeating itself. The chess pieces are left in stalemate, where ultimately no one wins. In this immersive walk-through art installation, the viewer becomes participant on the chess board along with the other pieces. Guests find themselves unwillingly playing in a game of war, with centuries of wars unfolding around them in the midst of battle.
This piece is part of Rebecca’s ongoing “DeepCuts” series – 3D collages with depth inspired by songs. Each element is presented as layer collaged together to create a 3D environment.
rebeccarosenft.com
@rebeccarosenft
MESH at EDIFICE

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29. Low Poly Models
Low Poly Models is a specialised 3D design studio founded in 2019 by KJ Walker, a 2D turned 3D artist with a passion for creating immersive and interactive experiences. The studio focuses on creating content for the metaverse, and has worked with renowned brands such as Atari, BBC, CNN, Coca-Cola, RTFKT, and SuperRare.
The LPM team is based in Spain, with colleagues across the globe, and offers expertise in 3D modeling, animation, coding/development, project creative direction, and management. With a strong emphasis on Web3 environments, Low Poly Models is dedicated to pushing the boundaries of design and innovation in the metaverse.
Cat Life
Visitors are transported into the body of a cat, experiencing a futuristic cat home complete with food, water, toys, climbing spots, a hidden litter tray, and a secret sleeping area, creating a fun and immersive experience.
Cat Life features an oversized ball of turquoise yarn that serves as a nod to LPM founder KJ’s “Human Habitat” book, a public art project aimed at enhancing the social experience in the old Jewish Quarters of Seville through the use of color. Cat Life is a playful adaptation of Human Habitat, and has been designed as the perfect cat habitat in the metaverse.
decentraland (2, -39)
LowPolyModelsWorld.com
@LowPolyModelsW

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30. OgiWorlds
OgiWorlds is an artist, an animator, a designer – a world creator. Using the technology of VR he’s creating new worlds and meta-realities. Based in the UK but living in the metaverse, OgiWorlds’ creative practice strives to explore newfound horizons which VR brings to us, expanding our collective conscious through new beacons of imagination.
aionios
OgiWorld’s intends ‘aionios’ to challenge our perceptions of digital identity. A VRM avatar runs on a perpetual loop atop a technological plinth. Floating “techneblocks” reconstruct and assemble in never-ending motion, obscuring our digital vision.
As we walk around the installation, we catch glimpses of the avatar in construction, reminding us of our own fragmented identities and constant evolution. Through this dynamic motion, ‘aionios’ prompts us to reflect on our search for identity in the metasphere and the possibility of achieving autopoesis in the digital realm.
‘aionios’ is an exploration of our ideation of self and avatarization in the digital world. The perpetual motion and data canvas are a digital projection of our future-now, which challenges what it means to exist in the digital age.
(2, -39)
lynkfire.com/OgiWorlds
@OgiWorlds

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31. Fractilians
Fractilians is an artist, graphic designer and educator in both traditional and digital art. For more than 20 years she has worked with organizations including: The Hui No’eau Visual arts Center, Women in Tech Stem Program, Warehouse 21 teen arts center, and the Georgia Okeefe art and leadership program.
Fractilians’ work has been shown at numerous galleries and events including: The Contemporary Hispanic Market (in Santa Fe), Gerald Peters Gallery, EthDenver, Creative Capital exhibit, and many more.
Reverie of Tepeyollotl
Enter the Tepeyollotl Xmetaverse manifestation filled with shifting meshes, textures and visual building block echoes, that like a dream repeat in a harmonious way down the rabbit hole of thought.
(2, -39)
fractilians.net
@Fractilians7

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32. bunnybreaker
bunnybreaker (she/her) is an experimental digital artist and game developer. She creates audio reactive visuals, data-driven installations, and abstract glitchy effects across multiple mediums. You can find her abstract sci-fi art in games, XR experiences, video, and print. Thematically her work ranges from whimsical and sarcastic to explorative and thoughtful, covering a range of subjects including politics, technology, race, gender, and spirituality.
Untitled Shrine Dedicated to The Goddess of VFX
“I wanted to capture the experience of being in the “flow” state, when inspiration feels divine and like the universe is working through you. The creation process involved trying out new techniques, practicing some old ones, and combining assets from different sources. The end result serves as both a personal marker of my own emotional and artistic journey, as well as a place for all to meditate and reflect.”
May the Goddess of VFX smile upon and inspire you.
Software Used: Blender – 3D modelling, and procedural generation. // Unity – Designing and rendering the space texture. // Sketchfab – Sourced original bust mesh. // Disco Diffusion – Created “stained glass” textures. // GIMP – Image editing. // Decentraland Builder – Placing interactive elements.
(2, -39)
linktr.ee/bunnybreaker
@bunnybreaker

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33. Edifice Metaversal
Edifice is a 59 parcel estate developed by NFT photobook pioneer G.S. Broz, Berlin-based design studio metaplazas.com and DCL veteran dax. It was awarded an architecture prize in Renovi’s inaugural Next Top Metaverse Build and was featured in Polygonal Mind’s MetaTrip series. Having recently hosted events with both Vueltta and MetaTrekkers, Edifice has become a noteworthy hub of digital culture.
MESH was made possible by the belief and support of G.S. and the Edifice team.